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Need for speed: Undercover is a video racing game, part of the EA Black Box Electronic Arts series Need For Speed. It was published in November 2008, on PlayStation 2, PlayStation 3, Xbox 360, Wii, PlayStation Portable, Microsoft Windows and Nintendo DS and on mobile telephones.

Undercover is the largest “world” speed map of the game (such as the Midnight Club range) created to date by four districts: Palm Harbor, port Crescent, Gold Coast Mountains and Sunset Hills (in the DS version, the districts of Metropolis, North Port Crescent, South). The game is divided between three districts. These four districts make the municipality of Tri-City, probably the town located on the Gulf Coast or on the Californian coast but the town in its own way resembles Miami. The road system includes four crossings, going clock-wise: The main guy The Miami and PS2 versions. Two districts are copied from Most Wanted and placed in a different position. The main highway in Undercover is around Tri-City, with all four municipalities sharing the bigger circuit. The longer length of the road gives a realistic form with long straight areas, gentle curves, rest regions and wide exchanges. Finally, as opposed to previous installments where boroughs must be unlocked, the entire map is open from the start of the game.

Most Wanted and Carbon are similar to the police system. It uses a similar bar chart to move between “Evad” on the right and “Busted” on the left, depending on the player’s speed and the proximity to the font, on the bottom of your screen. The graph is shown as green on P.S.2 and Wii. After evading police units the cooldown period comes back (shown in light blue) together with heat levels, speedbreakers and breakers. Like most Wanted and Carbon, the type of police that appears does not depend completely on thermal levels (e.g., high level police can appear at low heat and vice versa) but rather on the wheelman (i.e. progress through the player). Police vehicles are also generic township patrol cars, accompanied with federal police cars and helicopter. At a high standard,

Here are the Need for Speed: Undercover System Requirements (Minimum)

  • CPU: Intel Pentium 4 or equivalent
  • CPU SPEED: 3.0 GHz for XP/ 3.2GHz for Vista
  • RAM: 512 MB of RAM for XP / 1 GB of RAM for VISTA
  • OS: Windows XP (Service Pack 2 or greater) / Windows Vista / Windows 7
  • VIDEO CARD: DirectX 9.0c Compatible 3D accelerated 128 MB Video card or equivalent, NVIDIA GeForce 6600+ / ATI Radeon 9500+ / Intel G45 Express Chipset
  • TOTAL VIDEO RAM: 128 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • SOUND CARD: Yes
  • DVD-ROM: Yes

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